CrossBrowdy

by Joan Alba Maldonado (joanalbamaldonadoNO_SPAM_PLEASE AT gmail DOT com, without NO_SPAM_PLEASE)

Your cross-browser brodie!

CrossBrowdy is a Multimedia JavaScript framework that can be used to create real cross-platform and hybrid game engines, games, emulators, multimedia libraries and apps.

It is compatible with web browsers, desktop and laptop computers, mobile devices (phones, tablets), desktop and handheld video game consoles, TV sets, smart watches, embedded devices and many others.

It is open source and free.

Main web site: https://crossbrowdy.com/

About & FAQ

Visit the About & FAQ section to know more about CrossBrowdy.

Download

To include it in your project and start using it, the most common way to download CrossBrowdy for production is through the Download section from the official web site.

You can also download CrossBrowdy from the GitHub repository directly. Just download the whole content of the dist/ folder.

Alternatively, from the command line (shell), you can also use one of the following commands to download CrossBrowdy while you are in your project folder:

Yarn:

yarn add crossbrowdy 

npm:

npm i crossbrowdy 

Bower:

bower install jalbam/crossbrowdy --save 

Note: Bower will also download the API documentation.

Getting started

Visit the Getting started topic from the Basic tutorial to learn more.

Here you have a simple example:

<!DOCTYPE html>
<html>
    <head>
        <meta http-equiv="content-type" content="text/html; charset=utf-8" />
        <title>My first CrossBrowdy project!</title>
        <script src="CrossBrowdy/CrossBrowdy.js" type="text/javascript" language="javascript"></script><!-- "type" and "language" parameters for legacy clients. -->
        <script type="text/javascript" language="javascript">
            CB_init(main); //It will call the "main" function when ready.

            //This function will be called when CrossBrowdy is ready:
            function main()
            {
                //Now, you can start using CrossBrowdy here...
                CB_console("CrossBrowdy started!");
            }
        </script>
    </head>
    <body>
        <!-- The "CB_console" element will be used automatically in the case that the client does not support console: -->
        <div id="CB_console" style="display:none; visibility:hidden; overflow:scroll;">
            <span style="font-weight:bold;">Console:</span><br />
        </div>
    </body>
</html>

Usage

Visit the Guides & Tutorials section to get all the information you may need.

Basic tutorial

Check the Basic tutorial to learn how to use it.

Examples

Check the Examples section to see some live examples and learn through their code.

API documentation

For more technical documentation, visit the API documentation section.

News

Visit the News section to keep up to date.

Help

Check "I still have a problem, doubt or suggestion. What can I do?".

Community & Get Involved

Visit the Community & Get Involved section to access the CrossBrowdy community through different ways and also to get involved and contribute with its development.

Credits

CrossBrowdy project was created by Joan Alba Maldonado (aka Juan Alba Maldonado).
It also uses some external libraries and "third-party" code. The name of these libraries and the name of the authors of these libraries and that other code can be found in the source code as well as in the splash screen (if it was no disabled) and in the console when CrossBrowdy is loading. As this information may vary with each version, it is not included here.

License

The code written by Joan Alba Maldonado (joanalbamaldonadoNO_SPAM_PLEASE AT gmail DOT com, without NO_SPAM_PLEASE) which genuinely belongs to the CrossBrowdy project is
licensed under the "Creative Commons Attribution 4.0 International" license.

Apart from that, it is important to have into account that CrossBrowdy uses some external libraries and some code which may have their own license each. It is important to respect each license properly as the responsibility will always lie with you.

See more at "What is the CrossBrowdy's copyright and license?".

CrossBase/audiovisual/audio/CB_AudioDetector.js

CrossBase/audiovisual/audio/CB_AudioFile.js

CrossBase/audiovisual/audio/CB_AudioFile_API_AAPI.js

CrossBase/audiovisual/audio/CB_AudioFile_API_ACMP.js

CrossBase/audiovisual/audio/CB_AudioFile_API_SM2.js

CrossBase/audiovisual/audio/CB_AudioFile_API_WAAPI.js

CrossBase/audiovisual/audio/CB_AudioFileCache.js

CrossBase/audiovisual/audio/CB_AudioFileSprites.js

CrossBase/audiovisual/audio/CB_AudioFileSpritesPool.js

CrossBase/audiovisual/audio/CB_Speaker.js

CrossBase/audiovisual/image/canvas/CB_Canvas.js

CrossBase/audiovisual/image/CB_GraphicSprites.js

CrossBase/audiovisual/image/CB_GraphicSpritesScene.js

CrossBase/audiovisual/image/CB_Screen.js

CrossBase/CrossBase.js

CrossBase/device/CB_Device.js

CrossBase/general/CB_Arrays.js

CrossBase/general/CB_Client.js

CrossBase/general/CB_Collisions.js

CrossBase/general/CB_data.js

CrossBase/general/CB_Elements.js

CrossBase/general/CB_Events.js

CrossBase/general/CB_others.js

CrossBase/input/CB_Keyboard.js

CrossBase/input/CB_Mouse.js

CrossBase/input/CB_Pointer.js

CrossBase/input/CB_Touch.js

CrossBase/input/controllers/CB_Controllers.js

CrossBase/input/controllers/CB_Controllers_Proprietary_WII.js

CrossBase/input/controllers/CB_Controllers_Proprietary_WII_U.js

CrossBase/net/CB_Net.js

CrossBase/net/fetch/CB_Net_Fetch.js

CrossBase/net/REST/CB_Net_REST.js

CrossBase/net/sockets/CB_Net_Sockets.js

CrossBase/net/XHR/CB_Net_XHR.js

CrossBrowdy.js