Messages:
Clear messages
Speaker management
Volume (0 to 100):
Set volume speaker
Mute all
Unmute all
Sprites pool management
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Step 1: Create audio sprites pool object
Step 2: Check all audio file objects
Play all
Pause all
Resume all
Stop all
Play and stop all
Volume (0 to 100):
Set volume all
Mute all
Unmute all
Change audio API with this order preference: 'WAAPI', 'AAPI', 'ACMP', 'SM2'
Change audio API with this order preference: 'AAPI', 'WAAPI', 'ACMP', 'SM2'
Change audio API with this order preference: 'SM2', 'ACMP', 'AAPI', 'WAAPI'
Change audio API with this order preference: 'ACMP', 'WAAPI', 'AAPI', 'SM2'
Change audio API to 'WAAPI'
Change audio API to 'AAPI'
Change audio API to 'ACMP'
Change audio API to 'SM2'
Destructor
Re-load data
CB_AudioFileSpritesPool info
Clear non-used sound instances
Sprites management
Console:
CrossBrowdy.com example