new CB_GraphicSpritesScene( [spritesGroups] [, byReference]) → {CB_GraphicSpritesScene}
Class to manage different groups of graphic sprites (2D or 3D). Internally, it manages CB_GraphicSprites
objects.
Parameters:
Name | Type | Argument | Default | Description |
---|---|---|---|---|
spritesGroups |
CB_GraphicSpritesScene.SPRITES_GROUPS_OBJECT |
<optional> |
Object with the desired groups of sprites. The information will be used for the |
|
byReference |
boolean |
<optional> |
false | This value will be used as the "byReference" parameter of the constructor when creating the new internal |
- Source:
- To Do:
-
- Think about a "createCopy" parameter on different the insert methods (to insert sprites groups/graphic sprites objects, etc.) so it will make a copy of the object to avoid using/modifying the original one. If the "createCopy" is set to false, it should always use the object as reference (using/modifying it).
- Think about a method to remove a sprite group object when the same sprite group is received by parameter. The same to remove a
CB_GraphicSprites
object, receiving aCB_GraphicSprites
object by parameter. The same to remove the sprites groups object, receiving a sprites groups object by parameter. Only remove them if they match exactly. - Think about a method to insert
CB_GraphicSprites
object directly. The same with a method that inserts manyCB_GraphicSprites
objects (receiving an array with them).
Returns:
Returns a new CB_GraphicSpritesScene
object.
Members
-
<readonly> id :string|*
-
Identifier of the sprites groups object (the "id" property of the
CB_GraphicSpritesScene.SPRITES_GROUPS_OBJECT
stored in theCB_GraphicSpritesScene#spritesGroups
property) and theCB_GraphicSpritesScene
object itself (same one). It should be unique. It must be a value which evaluates to true. By default, it is generated automatically (with an internal counter).Type:
- string | *
- Default Value:
-
- 'CB_GraphicSpritesScene_' + CB_GraphicSpritesScene._idUnique++
- Source:
-
<constant> isSpritesScene :boolean
-
Property which is always set to true to help identify this type of object.
Type:
- boolean
- Default Value:
-
- true
- Source:
-
<readonly> parent :*
-
Property pointing to or containing its parent. It is the same as the "parent" property of the
CB_GraphicSprites.SPRITES_GROUPS_OBJECT
stored in theCB_GraphicSprites#spritesGroups
property.Type:
- *
-
<readonly> spritesGroups :SPRITES_GROUPS_OBJECT
-
Object containing all the internally-created
CB_GraphicSprites
objects and their information.Type:
- SPRITES_GROUPS_OBJECT
- Default Value:
-
- {}
- Source:
-
<constant> type :string
-
Indicates the type of object (always "spritesScene").
Type:
- string
- Default Value:
-
- spritesScene
- Source:
Methods
-
destructor()
-
Destroys the graphic sprites scene object (removing all the sprites groups and the internal
CB_GraphicSprites
objects, etc.) and frees memory. -
executeAll()
-
Alias for
CB_GraphicSpritesScene#executeFunctionAll
. -
executeFunctionAll(functionEach [, orderedByZIndex] [, delayBetweenEach] [, graphicSpritesObjects] [, returnSetTimeoutsArray] [, delayBetweenEachAffectsFirst] [, functionFinish]) → {integer|array}
-
Performs a desired action, using the provided function, on all the existing
CB_GraphicSprites
objects or on the desired ones (if provided). Calls theCB_Arrays.executeFunctionAll
function internally and returns its returning value.Parameters:
Name Type Argument Default Description functionEach
CB_Arrays.executeFunctionAll_ON_LOOP_CALLBACK Function that will be called for each
CB_GraphicSprites
object. As the first parameter it receives theCB_GraphicSprites
object of the "graphicSpritesObjects" being looped, as the second parameter the position of thisCB_GraphicSprites
object in the "graphicSpritesObjects" array provided (or, if not provided, in the array returned by theCB_GraphicSpritesScene#getGraphicSpritesAll
method), the third parameter is the array being looped and the fourth parameter will be the "delayBetweenEach" being used, being "this" theCB_GraphicSprites
object itself.orderedByZIndex
boolean <optional>
false If set to true, it will loop the
CB_GraphicSprites
sorted by their z-index (ascending order).delayBetweenEach
number | CB_Arrays.executeFunctionAll_ON_LOOP_CALLBACK <optional>
0 If a value greater than zero is used, it will be used as the delay desired between each call to the "functionEach" function (calling them using the setTimeout function internally). If not provided or the value is 0 (zero) or lower, each call to the "functionEach" function will be performed immediately one after the other. If a function is provided, it will be called with the same parameters as the "functionEach" function and its returning value will be used as the delay (executed every loop for each
CB_GraphicSprites
object).graphicSpritesObjects
array <optional>
CB_GraphicSpritesScene#getGraphicSpritesAll
()A numeric array containing the
CB_GraphicSprites
objects that we want to loop. It should contain onlyCB_GraphicSprites
objects which are already in the currentCB_GraphicSpritesScene
object. If not provided, it will use all theCB_GraphicSprites
objects contained in theCB_GraphicSpritesScene
object.returnSetTimeoutsArray
boolean <optional>
false Defines whether we want the method to return an integer or a numeric array with information of each setTimeout call. Returning an array with information of each setTimeout call is only useful when the setTimeout function is called internally, which happens when the "delayBetweenEach" parameter is greater than 0 (zero).
delayBetweenEachAffectsFirst
boolean <optional>
false If set to true, the desired delay (if any) will also affect the first call to the "functionEach" function.
functionFinish
CB_Arrays.executeFunctionAll_ON_FINISH_CALLBACK <optional>
Function that will be called for when it has finished looping all the items. The first parameter will be the array which was looped, the second parameter will be the number of times that the "functionEach" callback was called (the most likely, matches the number of elements unless they are undefined or null), and the third parameter will be the maximum "delay" used, being "this" the array itself.
- Source:
- To Do:
-
- Think about only allowing
CB_GraphicSprites
objects (in the "graphicSpritesObjects" parameter) which are already in theCB_GraphicSpritesScene
(identify them by their ID), to avoid problems.
- Think about only allowing
Returns:
If the "returnSetTimeoutsArray" parameter is set to false, it will return the number of calls to the "functionEach" function that were performed (which should be the same number as the
CB_GraphicSprites
objects given in the "graphicSpritesObjects" parameter). Otherwise, if the "returnSetTimeoutsArray" is set to true, it will return a numeric array with aCB_Arrays.executeFunctionAll_OBJECT
object for eachCB_GraphicSprites
given. The length of this array will also be the number of calls to the "functionEach" function that were performed. Note that if a value greater than 0 (zero) for the "delayBetweenEach" parameter has been provided, perhaps not all calls of the "functionEach" function will have been performed yet when exiting this method because of the asynchronous nature of the setTimeout function.- Type
- integer | array
-
forEach()
-
Alias for
CB_GraphicSpritesScene#executeFunctionAll
. -
forEachGraphicSprites()
-
Alias for
CB_GraphicSpritesScene#executeFunctionAll
. -
get()
-
Alias for
CB_GraphicSpritesScene#getGraphicSprites
. -
getAll()
-
Alias for
CB_GraphicSpritesScene#getGraphicSpritesAll
. -
getById()
-
Alias for
CB_GraphicSpritesScene#getGraphicSpritesById
. -
getCopy( [avoidCopyingPointers] [, avoidCopyingTimes] [, clearReferences] [, filterProperties] [, propertiesToKeepObject]) → {CB_GraphicSpritesScene}
-
Gets a new copy of this object with the same attributes (all sub-objects will be a copy, they will not use the same reference).
Parameters:
Name Type Argument Default Description avoidCopyingPointers
boolean <optional>
false If set to true, it will not copy the
CB_GraphicSprites#pointer
property of eachCB_GraphicSprites
object.avoidCopyingTimes
boolean <optional>
false If set to true, it will not copy neither the
CB_GraphicSprites#time
property of eachCB_GraphicSprites
object nor the "time" property of each of their sprites (CB_GraphicSprites.SPRITE_OBJECT
objects).clearReferences
boolean <optional>
false If set to true, it will not copy neither the "container" nor the "parent" nor the "data.that" nor the "data.getThis" properties of any element. Useful to be able to stringify the object preventing the "TypeError: cyclic object value" error. When set to true, calls the
CB_GraphicSprites.clearReferences
function internally. If set to true and the "filterProperties" parameter is also set to true, theCB_GraphicSprites.filterProperties
will always be called before calling theCB_GraphicSprites.clearReferences
function.filterProperties
boolean <optional>
false If set to true, it will call the
CB_GraphicSprites.filterProperties
function internally to filter the properties that we do not want to keep (using the given "propertiesToKeepObject" as the parameter to call it). When set to true, calls theCB_GraphicSprites.filterProperties
function internally. If set to true and the "clearReferences" parameter is also set to true, theCB_GraphicSprites.filterProperties
will always be called before calling theCB_GraphicSprites.clearReferences
function.propertiesToKeepObject
CB_GraphicSprites.filterProperties_propertiesToKeepObject_TYPE <optional>
CB_GraphicSprites.filterProperties_DEFAULT_PROPERTIES The object with the properties that we want to keep. Only used when the "filterProperties" parameter is set to true, as the "propertiesToKeepObject" when calling the
CB_GraphicSprites.filterProperties
function internally.Returns:
Returns a copy of this object with the same attributes (all sub-objects will be a copy, not the same reference).
-
getGraphicSprites( [index] [, returnValueOnFail]) → {CB_GraphicSprites|*}
-
Gets a desired
CB_GraphicSprites
object through its index (its position in theCB_GraphicSpritesScene#spritesGroups.items
array). Faster than getting it through its identifier with theCB_GraphicSpritesScene#getGraphicSpritesById
method.Parameters:
Name Type Argument Default Description index
integer <optional>
0 The index where the desired
CB_GraphicSprites
object must be located (its position in theCB_GraphicSpritesScene#spritesGroups.items
array).returnValueOnFail
* <optional>
The value we want it to return in the case that no value is found. If not provided, undefined will be returned.
Returns:
Returns a
CB_GraphicSprites
object if found or the value of "returnValueOnFail" otherwise.- Type
- CB_GraphicSprites | *
-
getGraphicSpritesAll( [orderedByZIndex] [, returnValueOnFail]) → {array|*}
-
Gets all the sprites graphic objects (the "items" property of the internal
CB_GraphicSpritesScene.SPRITES_GROUPS_OBJECT
object, if any).Parameters:
Name Type Argument Default Description orderedByZIndex
boolean <optional>
false If set to true, it will return the
CB_GraphicSprites
objects sorted by their z-index (ascending order).returnValueOnFail
* <optional>
The value we want it to return in the case that no value is found. If not provided, undefined will be returned.
Returns:
Returns an array with all the
CB_GraphicSprites
objects or the value of "returnValueOnFail" otherwise.- Type
- array | *
-
getGraphicSpritesById( [id] [, returnValueOnFail]) → {CB_GraphicSprites|*}
-
Gets a desired
CB_GraphicSprites
object through its identifier. Slower than getting it through its index with theCB_GraphicSpritesScene#getGraphicSprites
method.Parameters:
Name Type Argument Description id
string | * <optional>
The identifier of the
CB_GraphicSprites
object that we want to get.returnValueOnFail
* <optional>
The value we want it to return in the case that no value is found. If not provided, undefined will be returned.
Returns:
Returns a
CB_GraphicSprites
object if found or the value of "returnValueOnFail" otherwise.- Type
- CB_GraphicSprites | *
-
getGraphicSpritesIndexById( [id]) → {integer}
-
Gets the index (the position in the
CB_GraphicSpritesScene#spritesGroups.items
array) of a desiredCB_GraphicSprites
object by its identifier.Parameters:
Name Type Argument Description id
string | * <optional>
The identifier of the
CB_GraphicSprites
object whose index we want to get.- Source:
- To Do:
-
- Optimize it (perhaps using a cache matching the IDs with their position, maybe using the "position" or "positionByZIndex" properties).
Returns:
Returns the index (the position in the
CB_GraphicSpritesScene#spritesGroups.items
array) of the desiredCB_GraphicSprites
object or -1 if not found.- Type
- integer
-
getIndexById()
-
getSpritesGroups( [returnValueOnFail]) → {CB_GraphicSpritesScene.SPRITES_GROUPS_OBJECT|*}
-
Gets the sprites groups object (the
CB_GraphicSpritesScene.SPRITES_GROUPS_OBJECT
object which is in theCB_GraphicSpritesScene#spritesGroups
property), if any.Parameters:
Name Type Argument Description returnValueOnFail
* <optional>
The value we want it to return in the case that no value is found. If not provided, undefined will be returned.
Returns:
Returns the sprites groups object (the
CB_GraphicSpritesScene.SPRITES_GROUPS_OBJECT
object which is in theCB_GraphicSpritesScene#spritesGroups
property), if any, or the value of "returnValueOnFail" otherwise. -
getSpritesGroupsAll()
-
Alias for
CB_GraphicSpritesScene#getSpritesGroups
. -
insert()
-
Alias for
CB_GraphicSpritesScene#insertSpritesGroup
. -
insertSpritesGroup( [spritesGroup] [, avoidUpdatingGraphicSpritesByZIndex] [, byReference]) → {CB_GraphicSpritesScene.insertSpritesGroup_OBJECT}
-
Adds the desired group of graphic sprites. Creates internal
CB_GraphicSprites
objects.Parameters:
Name Type Argument Default Description spritesGroup
CB_GraphicSprites.SPRITES_OBJECT <optional>
Object with the desired sprites group. It will be stored in the "
CB_GraphicSpritesScene#spritesGroups
.spritesGroups" property and theCB_GraphicSprites
object created internally will be stored in the "CB_GraphicSpritesScene#spritesGroups
.items" property.avoidUpdatingGraphicSpritesByZIndex
boolean <optional>
false If set to true, it will not call the {CB_GraphicSpritesScene#updateGraphicSpritesByZIndex} method internally. Internal usage recommended only.
byReference
boolean <optional>
false This value will be used as the "byReference" parameter of the constructor when creating the new internal
CB_GraphicSprites
objects.Returns:
Returns an object whose "spritesGroup" property contains the
CB_GraphicSpritesScene.SPRITES_GROUPS_OBJECT
which has been inserted (it could have been modified/sanitized from the given one and some missing properties or those which were wrong could have been inherited) and was used to create the internalCB_GraphicSprites
object when calling its constructor and the "item" property contains theCB_GraphicSprites
object created and inserted. -
insertSpritesGroups( [spritesGroups] [, byReference]) → {CB_GraphicSpritesScene.SPRITES_GROUPS_OBJECT}
-
Adds the desired groups of graphic sprites. Calls the
CB_GraphicSpritesScene#insertSpritesGroup
andCB_GraphicSpritesScene#updateGraphicSpritesByZIndex
methods internally.Parameters:
Name Type Argument Default Description spritesGroups
CB_GraphicSpritesScene.SPRITES_GROUPS_OBJECT <optional>
Object with the desired sprites groups. They will be stored in the "
CB_GraphicSpritesScene#spritesGroups
.spritesGroups" property and theCB_GraphicSprites
objects created internally will be stored in the "CB_GraphicSpritesScene#spritesGroups
.items" property.byReference
boolean <optional>
!! CB_GraphicSpritesScene.SPRITES_GROUPS_OBJECT.byReference_DEFAULT
This value will be used as the "byReference" parameter of the constructor when creating the new internal
CB_GraphicSprites
objects. If a boolean value is not provided, it will use the value of theCB_GraphicSpritesScene.SPRITES_GROUPS_OBJECT.byReference_DEFAULT
property of the givenCB_GraphicSpritesScene.SPRITES_GROUPS_OBJECT
object (parsed to boolean).Returns:
Returns the
CB_GraphicSpritesScene#spritesGroups
property after updating it. -
remove()
-
Alias for
CB_GraphicSpritesScene#removeSpritesGroup
. -
removeAll()
-
Alias for
CB_GraphicSpritesScene#removeSpritesGroups
. -
removeById()
-
removeGraphicSprites()
-
Alias for
CB_GraphicSpritesScene#removeSpritesGroup
. -
removeGraphicSpritesById()
-
removeSpritesGroup( [index]) → {boolean}
-
Removes a sprites group and its
CB_GraphicSprites
object by its index (its position in theCB_GraphicSpritesScene#spritesGroups.items
array). Calls theCB_GraphicSpritesScene#updateGraphicSpritesByZIndex
method internally.Parameters:
Name Type Argument Default Description index
integer <optional>
0 The index where the
CB_GraphicSprites
object is located (its position in theCB_GraphicSpritesScene#spritesGroups.items
array).Returns:
Returns true if the
CB_GraphicSprites
object has been deleted from the graphic sprites scene object or false otherwise.- Type
- boolean
-
removeSpritesGroupById( [id]) → {boolean}
-
Removes a sprites group and its
CB_GraphicSprites
object by its identifier. Calls theCB_GraphicSpritesScene#updateGraphicSpritesByZIndex
method internally.Parameters:
Name Type Argument Description id
string | * <optional>
The identifier of the
CB_GraphicSprites
object.- Source:
- To Do:
-
- Optimize it (perhaps using a cache matching the IDs with their position, maybe using the "position" or "positionByZIndex" properties).
Returns:
Returns true if the
CB_GraphicSprites
object has been deleted from the graphic sprites scene object or false otherwise.- Type
- boolean
-
removeSpritesGroups()
-
Removes all the sprites groups (and all the
CB_GraphicSprites
objects) by clearing theCB_GraphicSprites#spritesGroups
property. -
removeSpritesGroupsAll()
-
Alias for
CB_GraphicSpritesScene#removeSpritesGroups
. -
setPropertyCascade(propertyName [, value] [, onlyCurrent]) → {integer}
-
Sets the desired value of a given property name to the
CB_GraphicSpritesScene.SPRITES_GROUPS_OBJECT
object as well to itsCB_GraphicSprites
objects and their children (theirCB_GraphicSprites.SPRITES_OBJECT
object, including theirCB_GraphicSprites.SPRITE_OBJECT
and theirCB_GraphicSprites.SUBSPRITE_OBJECT
objects). Calls theCB_GraphicSprites#setPropertyCascade
method internally.Parameters:
Name Type Argument Default Description propertyName
number The name of the property we want to affect. Also used as the "propertyName" parameter when calling the
CB_GraphicSprites#setPropertyCascade
method internally.value
* <optional>
The value desired for the given property. Also used as the "value" parameter when calling the
CB_GraphicSprites#setPropertyCascade
method internally.onlyCurrent
boolean <optional>
false If set to true, it will only affect the current sprite and its sub-sprites of each
CB_GraphicSprites
object (and also theCB_GraphicSpritesScene.SPRITES_GROUPS_OBJECT
object and theCB_GraphicSprites.SPRITES_OBJECT
object of eachCB_GraphicSprites
object). Used as the "propertyName" parameter when calling theCB_GraphicSprites#setPropertyCascade
method internally.Returns:
Returns the number of elements affected (counting the
CB_GraphicSpritesScene.SPRITES_GROUPS_OBJECT
object and theCB_GraphicSprites.SPRITES_OBJECT
objects).- Type
- integer
-
updateGraphicSpritesByZIndex() → {array}
-
Updates (sorts again) the "itemsByZIndex" property (which is an array with the
CB_GraphicSprites
objects ordered by z-index, whose data comes from the array in the "items" property of theCB_GraphicSpritesScene#spritesGroups
object) of theCB_GraphicSpritesScene#spritesGroups
object.Returns:
Returns the "itemsByZIndex" array of the
CB_GraphicSpritesScene#spritesGroups
object after updating it. Returns null if the property could not be obtained or updated.- Type
- array
-
updateItemsByZIndex()
Type Definitions
-
SPRITES_GROUPS_OBJECT
-
An object with the information that belongs to a group of graphic sprites.
Type:
- Object
- Source:
Properties:
Name Type Argument Default Description id
string | * <optional>
'CB_GraphicSpritesScene_' + CB_GraphicSpritesScene._idUnique++ Identifier of the sprites groups object and also for the graphic sprites scene (also used as the
CB_GraphicSprites.id
property for theCB_GraphicSpritesScene
object). It should be unique. Recommended. It must be a value which evaluates to true. By default, it is generated automatically (with an internal counter).src
* <optional>
"" The value for the "src" property which will be used as default if not provided (or the provided one was wrong) in the given
CB_GraphicSprites.SPRITES_OBJECT
objects (in the "spritesGroups" property), when creating the internalCB_GraphicSprites
objects.srcType
string <optional>
CB_GraphicSprites.SRC_TYPES_DEFAULT
The value for the "srcType" property which will be used as default if not provided (or the provided one was wrong) in the given
CB_GraphicSprites.SPRITES_OBJECT
objects (in the "spritesGroups" property), when creating the internalCB_GraphicSprites
objects. It should point to a property of theCB_GraphicSprites.SRC_TYPES
object. You can use other values of theCB_GraphicSprites.SRC_TYPES
object or create new ones.srcLeft
number <optional>
CB_GraphicSprites.LEFT_SOURCE_DEFAULT
The value for the "srcLeft" property which will be used as default if not provided (or the provided one was wrong) in the given
CB_GraphicSprites.SPRITES_OBJECT
objects (in the "spritesGroups" property), when creating the internalCB_GraphicSprites
objects.srcTop
number <optional>
CB_GraphicSprites.TOP_SOURCE_DEFAULT
The value for the "srcTop" property which will be used as default if not provided (or the provided one was wrong) in the given
CB_GraphicSprites.SPRITES_OBJECT
objects (in the "spritesGroups" property), when creating the internalCB_GraphicSprites
objects.srcWidth
number <optional>
CB_GraphicSprites.WIDTH_SOURCE_DEFAULT
The value for the "srcWidth" property which will be used as default if not provided (or the provided one was wrong) in the given
CB_GraphicSprites.SPRITES_OBJECT
objects (in the "spritesGroups" property), when creating the internalCB_GraphicSprites
objects.srcHeight
number <optional>
CB_GraphicSprites.HEIGHT_SOURCE_DEFAULT
The value for the "srcHeight" property which will be used as default if not provided (or the provided one was wrong) in the given
CB_GraphicSprites.SPRITES_OBJECT
objects (in the "spritesGroups" property), when creating the internalCB_GraphicSprites
objects.left
number <optional>
CB_GraphicSprites.LEFT_DEFAULT
The value for the "left" property which will be used as default if not provided (or the provided one was wrong) in the given
CB_GraphicSprites.SPRITES_OBJECT
objects (in the "spritesGroups" property), when creating the internalCB_GraphicSprites
objects.top
number <optional>
CB_GraphicSprites.TOP_DEFAULT
The value for the "top" property which will be used as default if not provided (or the provided one was wrong) in the given
CB_GraphicSprites.SPRITES_OBJECT
objects (in the "spritesGroups" property), when creating the internalCB_GraphicSprites
objects.width
number <optional>
CB_GraphicSprites.WIDTH_DEFAULT
The value for the "width" property which will be used as default if not provided (or the provided one was wrong) in the given
CB_GraphicSprites.SPRITES_OBJECT
objects (in the "spritesGroups" property), when creating the internalCB_GraphicSprites
objects.height
number <optional>
CB_GraphicSprites.HEIGHT_DEFAULT
The value for the "height" property which will be used as default if not provided (or the provided one was wrong) in the given
CB_GraphicSprites.SPRITES_OBJECT
objects (in the "spritesGroups" property), when creating the internalCB_GraphicSprites
objects.zIndex
number <optional>
CB_GraphicSprites.ZINDEX_DEFAULT
The value for the "zIndex" property which will be used as default if not provided (or the provided one was wrong) in the given
CB_GraphicSprites.SPRITES_OBJECT
objects (in the "spritesGroups" property), when creating the internalCB_GraphicSprites
objects.disabled
boolean <optional>
false The value for the "disabled" property which will be used as default if not provided (or the provided one was wrong) in the given
CB_GraphicSprites.SPRITES_OBJECT
objects (in the "spritesGroups" property), when creating the internalCB_GraphicSprites
objects.data
object <optional>
{ 'that' : CB_GraphicSprites.SPRITES_GROUPS_OBJECT, 'getThis' = function() { return this.that; } } Object with any additional data desired which can be any kind. It will always have a "that" property pointing to the
CB_GraphicSprites.SPRITES_GROUPS_OBJECT
object where it belongs to and a function in its "getThis" property returning the same value (added automatically). These properties ("that" and "getThis") cannot be overridden. The value given will also be used for the "data" property which will be used as default if not provided (or the provided one was wrong) in the givenCB_GraphicSprites.SPRITES_OBJECT
objects (in the "spritesGroups" property), when creating the internalCB_GraphicSprites
objects.spritesGroups
array <optional>
[] Numeric array containing
CB_GraphicSprites.SPRITES_OBJECT
objects with all the sprites groups that are useful for creating the internalCB_GraphicSprites
objects. Recommended at least to provide oneCB_GraphicSprites.SPRITES_OBJECT
object in the first index.parent
* <optional>
Property pointing to or containing its parent (also used as the
CB_GraphicSpritesScene.parent
property for theCB_GraphicSpritesScene
object).items
array Read-only numeric array containing
CB_GraphicSprites
objects created internally. Their "parent" property will be set to point the currentCB_GraphicSpritesScene
object which contains them.itemsByZIndex
array Read-only property containing a numeric array of all the
CB_GraphicSprites
objects ordered by their z-index ("zIndex" property). It is updated automatically when the z-index of a sprite is set with itsCB_GraphicSprites#setZIndex
method or when inserting/removingCB_GraphicSprites
objects through theCB_GraphicSpritesScene#insertSpritesGroups
,CB_GraphicSpritesScene#insertSpritesGroup
,CB_GraphicSpritesScene#removeSpritesGroup
orCB_GraphicSpritesScene#removeSpritesGroupById
methods.byReference_DEFAULT
boolean <optional>
false Default value to use as the "byReference" parameter for the constructor and for the
CB_GraphicSpritesScene#insertSpritesGroups
method. If a boolean value is not provided, it will be parsed to boolean (resulting undefined to be false).container
CB_GraphicSpritesScene Read-only property pointing to the
CB_GraphicSpritesScene
object which contains it.isSpritesGroups
boolean Read-only property which is always set to true to help identify this type of object.
type
'spritesGroups' Read-only property indicating the type of object (always "spritesGroups").
Example
{ //'my_sprites_scene_1': id: "my_sprites_scene_1", srcType: CB_GraphicSprites.SRC_TYPES.IMAGE, srcLeft: 10, srcTop: 20, srcWidth: 64, srcHeight: 32, left: 10, top: 20, width: 64, height: 32, data: { datum_1: "value_1", datum_2: 2, datum_3: [ "a", "b", "c" ] }, //Sprites groups: spritesGroups: [ //'my_sprites_1': { id: "my_sprites_1", src: "path/to/image.gif", sprites: [ //'my_sprite_1': { id: "my_sprite_1", subSprites: [ //'my_subsprite_1': { id: "my_subsprite_1", srcLeft: 10, srcTop: 20, zIndex: 1 }, //'my_subsprite_2': { id: "my_subsprite_2", srcLeft: 20, srcTop: 40, zIndex: 2 } ] }, //'my_sprite_2': { id: "my_sprite_2", subSprites: [ //'my_subsprite_3': { id: "my_subsprite_3", srcLeft: 30, srcTop: 60, zIndex: 1 }, //'my_subsprite_4': { id: "my_subsprite_4", srcLeft: 40, srcTop: 80, zIndex: 2 } ] } ] }, //'my_sprites_2': { id: "my_sprites_2", src: "path/to/image2.gif", sprites: [ //'my_sprite_3': { id: "my_sprite_3", subSprites: [ //'my_subsprite_1': { id: "my_subsprite_5", srcLeft: 10, srcTop: 20, zIndex: 1 }, //'my_subsprite_2': { id: "my_subsprite_6", srcLeft: 20, srcTop: 40, zIndex: 2 } ] }, //'my_sprite_4': { id: "my_sprite_4", subSprites: [ //'my_subsprite_3': { id: "my_subsprite_7", srcLeft: 30, srcTop: 60, zIndex: 1 }, //'my_subsprite_4': { id: "my_subsprite_8", srcLeft: 40, srcTop: 80, zIndex: 2 } ] } ] } ] }
-
insertSpritesGroup_OBJECT
-
Object used as the returning value of the
CB_GraphicSpritesScene#insertSpritesGroup
method.Type:
- Object
- Source:
Properties:
Name Type Description spritesGroup
CB_GraphicSprites.SPRITES_OBJECT The
CB_GraphicSpritesScene.SPRITES_GROUPS_OBJECT
which has been inserted (it could have been modified/sanitized from the given one and some missing properties or those which were wrong could have been inherited) and was used to create the internalCB_GraphicSprites
object when calling its constructor.item
CB_GraphicSprites The
CB_GraphicSprites
object created and inserted from theCB_GraphicSprites.SPRITES_OBJECT
.